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	<title>lordofduct.blog.get</title>
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	<link>http://www.lordofduct.com/blog</link>
	<description>where we all wish we were made of duct tape</description>
	<pubDate>Mon, 13 Feb 2012 05:25:39 +0000</pubDate>
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			<item>
		<title>24-hour Game Jam - Pillbug 3D</title>
		<link>http://www.lordofduct.com/blog/?p=529</link>
		<comments>http://www.lordofduct.com/blog/?p=529#comments</comments>
		<pubDate>Mon, 13 Feb 2012 05:10:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[pillbug]]></category>

		<category><![CDATA[Unity3D]]></category>

		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=529</guid>
		<description><![CDATA[I never post here, at the same time I don&#8217;t think anyone really reads here much either. So I don&#8217;t really care to apologize for such things to pretty much no one.
Last night I was talking to my buddy Adny. We had nothing better to do so we decided to do a 24-hour game jam. [...]]]></description>
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		</item>
		<item>
		<title>Random Thoughts On OOP</title>
		<link>http://www.lordofduct.com/blog/?p=490</link>
		<comments>http://www.lordofduct.com/blog/?p=490#comments</comments>
		<pubDate>Thu, 21 Jan 2010 05:30:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[All categories]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=490</guid>
		<description><![CDATA[So tonight I fell into a thread on a forum just as I woke up. In my post waking delerious state of mind I started ranting&#8230; spewing out
crap on my mind about the topic.
I don&#8217;t why.
It&#8217;s about programming. And problem solving. Conceptualizing what the hell we are doing as engineers. Cause that&#8217;s what we are&#8230; [...]]]></description>
		<wfw:commentRss>http://www.lordofduct.com/blog/?feed=rss2&amp;p=490</wfw:commentRss>
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		<item>
		<title>Small LoDGameBox update</title>
		<link>http://www.lordofduct.com/blog/?p=481</link>
		<comments>http://www.lordofduct.com/blog/?p=481#comments</comments>
		<pubDate>Mon, 02 Nov 2009 06:01:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[All categories]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Tech]]></category>

		<category><![CDATA[AS3 Game Framework]]></category>

		<category><![CDATA[AS3 Game Library]]></category>

		<category><![CDATA[LoD Game Box]]></category>

		<category><![CDATA[LoD Game Framework]]></category>

		<category><![CDATA[LoDGameBox]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=481</guid>
		<description><![CDATA[I&#8217;m here to release a short update about the condition of LoDGameBox, and to say happy birthday to myself.
Yep it&#8217;s my birthday&#8230; weeeee. Ok back to work Duct!
So for the past month I&#8217;ve been working on a videogame for a company using the LoDGameBox as the framework for it. It&#8217;s coming along beautifully and also [...]]]></description>
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		<item>
		<title>I screw the screw with a screwdriver - Interfaces</title>
		<link>http://www.lordofduct.com/blog/?p=466</link>
		<comments>http://www.lordofduct.com/blog/?p=466#comments</comments>
		<pubDate>Sun, 20 Sep 2009 15:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Tech]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=466</guid>
		<description><![CDATA[Interfacing and Implementation
Several times on the internet I&#8217;ve been in some type of discussion in which I refer to interfaces and implementation. Several times I get a return with some statement about how they aren&#8217;t using an interface at this moment, or just explicit confusion to the entire statement all together. Now this doesn&#8217;t surprise [...]]]></description>
		<wfw:commentRss>http://www.lordofduct.com/blog/?feed=rss2&amp;p=466</wfw:commentRss>
		</item>
		<item>
		<title>LoD AS3 Game Framework - update 3</title>
		<link>http://www.lordofduct.com/blog/?p=460</link>
		<comments>http://www.lordofduct.com/blog/?p=460#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:19:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[All categories]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Tech]]></category>

		<category><![CDATA[AS3 Game Framework]]></category>

		<category><![CDATA[AS3 Game Library]]></category>

		<category><![CDATA[LoD Game Box]]></category>

		<category><![CDATA[LoD Game Framework]]></category>

		<category><![CDATA[LoDGameBox]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=460</guid>
		<description><![CDATA[This update is small, but important.
I&#8217;ve moved the source of my project onto Google Code for easy sharing. It also allows me to easily update it through SVN and for you to checkout the entire project out easy. Or you can just sift through each individual file on google code through the directory tree. In [...]]]></description>
		<wfw:commentRss>http://www.lordofduct.com/blog/?feed=rss2&amp;p=460</wfw:commentRss>
		</item>
		<item>
		<title>LoD AS3 Game Framework - update 2</title>
		<link>http://www.lordofduct.com/blog/?p=440</link>
		<comments>http://www.lordofduct.com/blog/?p=440#comments</comments>
		<pubDate>Sat, 29 Aug 2009 01:19:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[All categories]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Tech]]></category>

		<category><![CDATA[AS3 Game Framework]]></category>

		<category><![CDATA[AS3 Game Library]]></category>

		<category><![CDATA[as3 physics engine]]></category>

		<category><![CDATA[LoD Game Framework]]></category>

		<guid isPermaLink="false">http://www.lordofduct.com/blog/?p=440</guid>
		<description><![CDATA[
So I return with another update about the LoDGameFramework. I know I said I&#8217;d have the physics part done by now, but it isn&#8217;t&#8230; sorrz. It&#8217;s really close though. And that&#8217;s what I&#8217;m here to show an example of. Above is an example of a collision detector using Separating Axis Theorem, along with a resolution [...]]]></description>
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